Tower Zombie Defense - Update 0.5.7
Tower Zombie Defense » Devlog
Greetings, Defenders!
This update brings a slew of improvements, fixes, and new features to enhance your gaming experience. Here’s a breakdown of what’s new:
🆕 New Features
- Pre-Wave Message: Before the first wave begins, a new message now introduces the gameplay, helping set the stage for battle.
- Health Bars for Enemies: Enemies now display health bars when they take damage, making it easier to track your progress during combat.
- Tower Statistics Display: You can now view statistics of your towers, including their current level and the upgrades available on the next level.
- Expanded Waves: The first level now includes 15 waves, offering a longer and more intense challenge for players.
🔧 Improvements
- Targeting System Overhaul: Towers now prioritize enemies closest to the main base, improving strategic gameplay.
- Faster Tower Shooting: Towers have been adjusted to fire at a faster rate, allowing for more dynamic and satisfying combat.
- Upgrade Costs Revamped: The costs of tower upgrades have been rebalanced for a smoother progression.
- Wave Balancing: Both harder and easier waves have been carefully adjusted for a more balanced gameplay experience.
- Health Point Button Enhancement: The HP button is now always visible, but when your base health is at maximum, it’s disabled with a clear "MAX HP" label.
🐛 Bug Fixes
- Pause Exploit Fixed: Players can no longer place towers during a paused game, especially on enemy paths.
⚡ Performance
- We’ve implemented optimizations to ensure smoother performance, particularly on devices with lower specifications.
Stay tuned for more updates, and as always, happy defending! 🧟♂️💥
Let me know if you'd like to make further adjustments or add anything specific! 😊
Files
TowerZombieDefense_v0.5.7.zip 14 MB
99 days ago
Tower Zombie Defense
Status | Prototype |
Author | przemwo |
Genre | Strategy |
Tags | Low-poly, Singleplayer, Top-Down, Tower Defense, Unity, Zombies |
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